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Welcome to IGN's Walkthrough and Guide for Resident Evil 4. This page details information on how to complete and survive Chapter 2: Part 3, the Village and Church.

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There are no not-zombies to worry about for now, but there is a merchant you can deal with if you'd like. In an alcove to the south is a lever you can pull that'll open up one of two doors. It's your choice which direction you'd like to go: go left, or go right. Because we're so nice, we've got a walkthrough for both directions.

Right Path[edit]

Choosing the path to the right (the western doorway) will give you a brief (but challenging) chase. As you start running down the canyon with Ashley, another giant monster drops in behind you. You won't have to fight the beast head-on, but avoiding its grasp while navigating this narrow path is no walk in the park.

Keep Ashley behind you at all times. As soon as the giant appears, take aim with your pistol and look towards the western wall (should be to your left). At the top of the canyon wall is a large boulder precariously resting atop a weak wooden structure.

Pop just one bullet into the wood and the boulder will come crashing down, giving you a valuable obstacle to distract the ogre. As soon as the boulder falls, turn around and run towards the gate ahead. The door is locked up, though you can break through the locks with a pistol shot to each of them (kicking them in will work, but it's too slow).

Run through the second part of the canyon and you'll have to avoid a couple of small sheds. Once you've passed the sheds, turn around 180 degrees and aim towards the northern wall (to your right). There's another boulder that you can shoot down before turning around to continue your run down the canyon. Again, you'll have to shoot off the locks that are barring the next doorway, though you don't want to run through the door right away.

Instead, have Ashley wait at the opened door and turn around to run back towards the monster. The enemy will have smashed through the sheds that were previously in your way, revealing the Old Key that should be lying on the ground. Run between the monster's legs to grab the key and return to Ashley.

With Ashley in tow again, you'll come up to a locked door in the third area. Use the Old Key to open up the door and exit to the next area. If you want to chance it, there's a valuable item you can get if you go back into the canyon.

The giant is still lurking around the area, but he's on the other end of the canyon. Run back into the canyon and in the second area you'll see the glint of an object that's inside a bucket hanging over the canyon (at about the same area where you found the Old Key). Shoot it down and you can pick it up, or you can shoot it down, leave the area, and then return to get to it more safely.

Left Path[edit]

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Taking this path will cost you a lot of bullets, but you'll also get some decent items (including a couple of herbs). As soon as you enter the area with Ashley, you'll see a group of not-zombies ahead of you.

In the middle of them all is a cart with explosive barrels. Target one of the barrels and pop in one pistol round to take out a bunch of not-zombies with one blow. Once the flow of not-zombies has stopped, run forward and have Ashley hide in the red container.

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As you turn right around the corner, equip your rifle and you can zoom in on a not-zombie that's walking around on the platforms above (to the south of you). Snipe him down, and then climb up the ladder just beyond him.

From the top of the ladder, you can use your rifle to zoom in on about a four other not-zombies that are lurking around this upper walkway. When the upper levels are cleared of enemies, load up your weapons and equip your shotgun.

Head to the northeast corner of the upper walkway, and there should be a place where you can jump down to the ground level in the center of the wooden structure (do not kick down the ladder). As you jump down, a massive group of not-zombies will come at you from all sides, including two chainsaw wielders.

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Right away, climb back up the ladder to the upper platforms and run around the walkway to jump off in the area where you started (where you left Ashley). Back up against the doorway and you'll be safe from attacks to your rear.

As the not-zombies storm towards you, bombard them with grenades and shotgun blasts. You should be pretty safe from your position while you take down the not-zombies.

When the flow seems to stop, make sure there are no lurkers (often, one of the not-zombies will get stuck on the upper platform and toss axes at you when you approach him).

One of the two chainsaw enemies drops something that you'll need. Grab the Camp Key from her person, and head back to the top level of the wooden structure (if you still hear the music, there's likely another enemy lurking about).

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Drop into the center area and you can use the Camp Key to open up the door nearby. Through the doorway is narrow hall that goes between the wooden structures, and as you round the corner to the south you'll meet another group of not-zombies.

Waste no time in taking them out (the narrow passage is good for grenades) and continue around the corner to make sure the path is safe. Once all not-zombies are cleared away, call Ashely to you and head through the doorway to the southeast.

No matter which path you choose to take, you'll end up in the same area with another merchant. If you'd like to get the items from both paths, it is highly recommended that you take the left path first. You'll be able to backtrack through the area without having to worry about any enemies, and then open up the door to the right to engage in the chase scene. If you do to right path first, it'll be harder to get by the giant when backtracking.

The first part of this area is free of any not-zombie infestation, so you can walk around and explore at will. There's a merchant to deal with, along with a nearby save-point, and you can see the door that leads to the village's exit (it's locked). When you're ready to continue, head up the hill to the north to reach the lift.

Before stepping onto the lift, equip your rifle and look down the canyon. You'll be able to spot two not-zombies along the left wall (you have to be standing far-right to see both) that you should definitely take out now in order to make things easier in just a second. When you're ready, hop onto the lift to begin your descent. As you make your way down, you'll have to shoot down the not-zombies that are riding the lifts coming your direction.

The best weapon to use is the pistol (just one shot in each enemy will knock them off the lifts), and you can get the best view if you immediately tell Ashley to wait (the camera zooms in just a bit when you do).

While riding down the lift, take aim at the not-zombies that are coming towards you, and watch out for any hatchets they may toss at you. All of the enemies to worry about will be coming up on the lifts (as long as you sniped the first two before getting on the lift), so don't turn away for even a second until you reach the bottom of the ride.

There are no enemies to worry about at the bottom of the lift. Walk around the area and the path will split in two directions.

To continue, head east to reach the merchant, though if you want an extra jewel for the Beerstein you can head through the passage to the west (there are three not-zombies to take down, including one at the top of a ladder).

Approach the large shed in the next area and a cutscene will take over, leaving you to square off against a new nemesis, the town mayor. During the cutscene that opens the fight, be prepared to dodge an attack before the real fight begins.

The fight against the mayor is a two part event, as he changes forms mid-way through the battle. For the first form, equip just your pistol and you'll be fine to go.

As the mayor slowly walks towards you, aim for his head and dump in as many rounds as possible before he gets too close. There's also a gas can you can explode when the mayor's nearby to deal some damage (it's to your right at the very beginning of the fight).

When the mayor starts to get close, run by him on either side—you should be pretty safe as long as you sprint around him (use whichever side has the most space between him and the walls). If you stand still and wait too long, the mayor will approach you and go for a massive attack that you'll have to dodge by pressing the buttons displayed on the screen (usually the shoulder buttons).

You can repeat this pattern pretty easily and eventually wear down the gruesome enemy. Once the gruesome enemy falls to his knees, he'll change to a much more sinister and dangerous form.

The second form of the mayor is best dealt with using the rifle (the pistol is next best, and the shotgun is terrible). While the creature is on the opposite end of the room, snipe at his upper body and head to deal the most damage. Try to follow him up into the rafters during his first ascent, though if you don't knock him out of the rafters then you'll want to run under him, to the other side of the room.

If the enemy drops down to a lower rafter and is hanging right in front of you, move! Almost immediately, he'll swipe at you with his long tentacle-like arms and cause some massive damage. However, if you get under him before he drops down, you'll avoid the attack entirely and may even have enough time to turn around and snipe him from the other side of the room.

One thing to be careful about is when you choose to reload. You definitely do not want to reload if you're not sure where the mayor is, or if he's anywhere close to you. Sometimes, solid torso and head shots will knock the creature to the ground, and he'll crawl away from you to resume his swinging pattern. Take this opportunity to reload your weapon, even if you've only shot one bullet out of the clip. The last thing you want is a situation where you have no bullets in your clip and can't get a chance to reload the rifle.

It doesn't take too long to kill the evil enemy, so don't rush you attacks. Focus first and foremost on avoiding his attacks and setting up safe attack opportunities for yourself. When he dies, you can explore the inside of the building to find a ton of items, including a number of herb items (a couple are on the second level of the shed, a place you do not want to be while fighting). Also be sure to pick up the Fake Eye that's left behind once the nemesis is dead.

To get out of the building, look around the room for a wall that's been blown out. The hole is small, though if you get close to it, Leon can jump over the fire and through the hole to exit and continue the mission.

With the Fake Eye in hand, return to the area with the lifts and ride them back to the top of the mountain. Use the Fake Eye to open up the doorway to the southeast and enter the last area of the village.

As soon as you enter the area, you'll see three torches burning in the distance. Equip your rifle and snipe the enemies down, and then start marching up the hill. As you do, a not-zombie will come crashing down the hill in a truck.

Quickly zoom in and snipe the not-zombie to send the truck crashing out of control. Out of the truck, a number of not-zombies appear—quickly take them out with your shotgun to protect Ashley, and continue running up the path.

When you approach the castle, the chapter will end.

Chapter 2-3: No Damage - No Comment
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